The John Seely Brown video dove into John’s belief that there should be an extremely high importance placed on playing (gaming), and tinkering. He also talked about the latest role of collaboration and collective expertise as it pertains to our students and society. John described how we live in a constantly changing world and that in order for our youth to embrace change, and solve complex problems they will have to rely on tinkering, playing, and collaborating with others all made possible through digital media. John stated that the “most important thing for kids growing up today is the love of embracing change.” He says most if not all students believe, “if they aren’t learning, they aren’t having fun. Learning is not something you do consciously, it is something you absorb.” John Seely Brown did a tremendous job in my opinion of giving examples of how our students will do their most serious learning through experiences, integrating, and assimilating. We live in a world of rapid change, but a world that has a short shelf life for everything, so it forces us to adapt, experiment, tinker, and absorb new ideas and knowledge. The examples Mr. Brown gave of World of War Craft players and Maui Surfers were both interesting and hit home on some of his points. World of War Craft players bottom line want to be measured, challenged, and strive for improvement. They either adjust to the game changing or they change the game themselves. They have certain strategies and do not run from change, but instead embrace it. All of these skills learned through this game directly correlate to skills needed in our society. Maui is not known for famous surfers, but four surfers recently made it big and Mr. Brown found out how. For one they all compete with one another in order to push each other to get better. They create new moves, analyze, build ideas, and have a passion for trying new moves and succeeding in the water. The surfers constantly study surfing moves on the web and then collaborate on ways to incorporate these moves into their repertoire. Digital media allows these surfers an opportunity to hone their skills and share their own moves with others around the world. As Mr. Brown said, “tinkering brings thought and action together in very powerful and magical ways.”
Nichole Pinkard is the founder of DYN (Digital Youth Network) a program that reflects the importance of media literacy for 21st century education in America . In this program, the youth of Chicago are given the opportunity to use technology in order to gain competence with digital media and use it as an outlet to succeed moving forward in society. Ms. Pinkard believes that if one is technology savvy/educated, they are literate in a world today that relies on technology. The DYN has programs including You Media and Remix Learning that offer chances for students to learn and explore. You Media is a High School (9-12th graders) digital only space located in the Chicago Library where teens can go to experiment, learn, and be mentored by certified digital mentors/librarians certified to help these teens grow in the technology environment. Remix Learning is a social network where 24/7 students can interact with other students everywhere and share ideas. These outlets provide the students with the tools and inspiration to become media literate and develop skill sets for not only themselves, but for society as well. In many cases the students end up becoming digital mentors where they get an opportunity to be professional, support fellow students, and receive money for their skills. Ms. Pinkard believes that one of the main reasons for past failures in technology integration is that teachers are trying to teach students, and many times the students know more than the teachers about technology. The students are not given the chance to explore on their own or do not have the tools available to succeed in a technology-based world.
The videos I chose have concepts from Bloom’s Taxonomy Blooms Digitally apparent in several places. There are many concepts highlighted in Andrew Churches ’s article under the various categories that I found in the videos from John Seely Brown and Nichole Pinkard.
-Remembering: social networking, searching or “googling”
-Understanding: commenting
-Applying: running and operating, playing, uploading and sharing, editing
-Analyzing: linking
-Evaluating: posting, testing, collaborating and networking
-Creating: publishing, videocasting, mixing, remixing, filming, directing and producing
In Mr. Brown’s video, he talked in length about how the World of War Craft players have to question/analyze strategies, and introduce higher order thinking. They remember past strategies, learn to understand why people make certain moves, analyze and evaluate these moves, before creating their final conclusions/decisions. The same can be said of the Maui surfers. They all videotape and test out their own moves, then upload their videos onto the internet/web in order to share ideas with other surfers. They then collaboratively decide on ways to improve their moves and succeed moving forward, before finally creating unique moves and directing their futures. In Ms. Pinkard’s video, the students are given social networking opportunities through Remix learning. They can make comments on this platform 24/7 and upload and share thoughts with other students from around the world. They can test and post ideas, as well as take part in videocasting, filming, and recorded singing, poem reciting, etc. All of these skills fall directly under the Lower Order Thinking Skills to Higher Order Thinking Skills in Bloom’s Taxonomy. The practices alluded to in these videos hits on the approaches we have discussed in class in relationship to the 21st century technology/digital media importance. Our classrooms are already changing and will change significantly in the future due to constant additions/changes in the technology field. Our society relies on various pieces of technology and our students will be using these technologies moving forward. It is our job as teachers to embrace this change, and not deny future changes. Finding the best ways to incorporate technology into the classroom will help our students succeed in a technology-based society.